Can students learn by building their own video games? That idea is being investigated by Quest to Learn by viewing games as “learning spaces.” Students create games in teams where they can assume the roles of a writer or a director. One of the questions that is being investigated is, what makes games so engaging? And how can learning games be designed to be just as engaging?
- Following are a list of Internet links to help in finding, creating, and using technology in the classroom.
Blended Learning
- Blended Learning Examples These pages explain the concept of bleneded learning and give a number of examples, including several online simulations. They were developed several years ago for a graduate course and some of the links are out of date and no longer work.
Content Creation Software
- Comic Life Create comic books, picture books, and how tos that can saved as graphics or for use on the Internet.
- Comic Life Example A Comic Life comic covering the history of the concept of inertia.
- Crossword Weaver Creates paper and online crossword puzzles.
- Crossword Weaver Example An online crossword puzzle on the topic of forces.
- Multimedia Fusion Excellent authoring software used to create Multimedia Science software.
- Xtranormal Create animated movies that can saved to You Tube.
- Xtranormal Example Movie A movie of a teacher and student discussing the causes of friction.
Science Materials
- Angry Bird Physics Analysis This site includes a number of Angry Bird videos and suggestions for physics analysis.
- BioInteractive Howard Hughes Medical Institute hosting all kinds of biology materials from videos to virtual labs.
- DNA Tube A scientific site providing video, lectures, and seminars.
- Khan Academy A repository of science and math video tutorials
- Mahjong Chemisty A number of mahjong chemistry games.
- Mechanical Universe The Mechanical Universe set of videos on general physics topics.
- Perimeter Institute A number of videos on modern physics.
- Veritasium A science video blog which aims to present topics in all areas of science to make scientific ideas clear, accessible, and interesting.
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